In this series, I’m going to talk about some levels I made in Super Mario Maker and the associated thought process that went with them.
Big Shroom 101
I got the 8-bit Mario Amiibo with my copy of Super Mario Maker. When you tap it on the Wii U reader, you get a giant mushroom that makes Mario super-big. Since this was my first level, I didn’t have anything else unlocked so I decided to play around with this.
Super-Big Mario can stomp through hard blocks and question blocks, so I wanted to try that out. The first area lets you pass by enemies, but if you try and jump on them you’ll likely stomp on the hard blocks and break them. I designed this so I could start getting a feel for what the super shroom did.
The next enemy isn’t shielded by anything, so you’ll likely jump on it or over. Either way, it would be hard to miss landing on some hard blocks. Even if you didn’t get the previous lesson, you will now definitely know what the super shroom does.
From here, I decided the challenge would be trying to land safely on blocks that get smashed as soon as you jump on them. Instead of layers of blocks that are 3 deep, I moved on to 2 deep and then 1 deep. If you aren’t careful with your jumps, you will fall right through the level!
Finally, I finished out with the classic flying koopas pattern. If you’re small or risk-averse, you can just run underneath them. If you’re daring, you can jump on all of them to get the 1-up from hitting the flag at max height!