Showing posts with label (this). Show all posts
Showing posts with label (this). Show all posts

Wednesday, December 11, 2013

running CD: one man's experience

Critical Distance is, in all seriousness, one of the most ambitious projects on the internet. As a weekly list of contemporary discussions of video games curated by volunteers for free, it’s not a project for only one person to sustain, which is why you see different organizers and staffers over the lifetime of the site. I recently took two shifts and thought I would share my experience and thoughts.

Theoretically, the submission process is crowdsourced. Readers find good writing about games or authors write something they think is valuable, and a link to said article is submitted to the CD Twitter account. Then the organizer reads the submissions and puts them into a nice post at the end of the week.

In practice, that’s not at all how things work. I only received about seven submissions each week. What I actually did was create a new Google document for that week’s CD. As I came across something game-related, either through my personal Twitter feed or my RSS reader, I put the link into the doc before I even read the content behind it, which is ultimately where the majority of links in a given week’s CD originated. At the end of the week, I shared the document with someone who had access to the CD Twitter account, and they added that week’s submissions at the bottom. Of the approximately seven submissions, at least three would be duplicates of what I already had.

On Saturday morning, I would trawl through my list and each link would get read...more or less. If I thought the content was appropriate, I would edit the list to add in a sentence summing up the argument or otherwise describing the article for my own reference, as well as grab the author's full name for citation. If the article didn't seem appropriate, I would delete the link. The final step would be organizing the post. Topics and themes tend to congeal over the course of a week, and it’s just a matter of writing the connective tissue and a quick intro/outro. To be honest, cleaning up the post would be the easiest part.

Problem #1 with the process as it exists today is that the organizer needs to do all the footwork of collecting the posts as well as reading, evaluating, and summarizing them. Fortunately for me, I’ve spent the past four years building a network of people who continually write or link to great stuff. Unfortunately, that’s a pretty high bar to expect of anyone else who might want to help out with CD.

As a partial solution, now that I know how sparse submissions are, I will try following my previous habit of keeping links to everything I read in a week. Instead of a private Google document, I'll push new links to the CD Twitter account much more frequently. In order to solve the specific problem of the organizer needing to collect all the posts, we can start backing away from the idea that submissions need to be stellar, perfect articles. I think submissions need to be much broader in general, and we can leave the gating up to the organizer for that week. That leads into the next problem.

Problem #2 stems from the arbitrary and opaque criteria for selection. A common question about CD asks, “what makes for a good submission?” And in all honesty those criteria change from week to week.

There are some loose guidelines about what kind of articles CD doesn't want to curate. For example, straight news don’t tend to be a good fit for CD. We assume you’ll use one of the many daily gaming news sites. Reviews tend not to make it into CD because if you want to know whether or not to buy a game, you can just go to Metacritic.

However, I can easily come up with several counter-examples where daily news or commercial reviews of a game become stand-ins for larger issues in the community. Gamespot’s GTA 5 review was a critical part of understanding how the game community navigates misogyny. Rock Paper Shotgun’s interview with Blizzard broke a bit of news when Blizzard was caught off-guard by questions of the representation of women.

On the flip side, I felt quite comfortable linking articles I hadn't completely read or fully understood. If an article seemed as though it would provoke a more full discussion, that was good enough for me to include it. Similarly, I had no trouble throwing away a link if I felt it didn't belong for any number of reasons: it’s boring, it’s repeating conventional wisdom, it’s an isolated experience without enough context, or (this didn't actually happen in my experience) it’s presented poorly.

CD has two ways to handle the problem of arbitrary selection: 1) establish some sort of metric for selecting a piece and rigorously run every article through a rubric, or 2) embrace the inherent mutability of curation. Argue the benefit of curating CD for a week as the chance to feature what you think is important, as long as it holds up to some general community standard.

I’m fine with option 2 at this point. The community standard I believe in the most has been firmly demonstrated by Kris’ previous work: empathy toward others, especially the marginalized. CD demonstrates this standard by being accommodating to readers’ needs, especially by making it clear when we link to content that has the potential to be triggering. It would go against a lot of core principles of CD to link to a piece solely to mock it, although a laughably terrible piece might be politely linked if it galvanized a larger, more interesting discussion.

In general, CD would probably not link to someone arguing that women were objects due to biotruths and everyone should shut up about diversity in games because men have it really awesome right now. I guess someone will say that’s a “feminist agenda” or a “social warrior platform” or something, but to me it’s much more about building a welcoming and inclusive community in a space that’s historically been extremely hostile to anyone who isn’t white, straight, male, cis, etc. If CD is going to be a proxy for “what games can mean”, that ideal can’t be realized without embracing the full spectrum of experiences of everyone who plays games as well as all the reasons they do or don’t play certain games.

Wednesday, December 5, 2012

side project: games and food

I started a tumblr to document the appearance of food in games. Unfortunately the hardest part is actually finding decent screenshots of games. If they aren't on the PC and they can't be emulated easily, then I have to rely on the mercy of Let's Play folks to capture some of the delicious, weird, and sometimes irrelevant pictures and uses of food in games.


Saturday, March 31, 2012

Dwarf Fortress Tutorial

I've published my Dwarf Fortress tutorial to this site. Right now it takes you through the setup and early game. 

I tried to keep it as simple as possible. Comments are enabled for people to complain if they get lost, intimidated, or otherwise annoyed. 

I deliberately did not include steps on how to use tilesets with the game. Your mileage may vary, but there are plenty of tutorials that use tilesets.

I plan to update later with more information about mid-to-late game. 

Thursday, January 19, 2012

Braid Podcast w/ Critical Distance

So Eric Swain generously allowed me to discuss one of my favorite games in a podcast for Critical Distance. It can be found here:

http://www.critical-distance.com/2012/01/19/episode-9-a-braid-companion/

Eric always does a great job editing, and everyone was a great speaker, so it's quite easy to listen to.

I really enjoyed the format (and the other guests!). I sometimes struggle to fit everything I think about a game into a neat little monologue, so being able to hear other people's opinions immediately after I said something was very valuable. If you don't have the entire hour, I put out my entire thesis at 24:53 and then Maggie jumps in with an incredibly clear explanation of her opposing view. It was really, really good. I think if we had this conversation via blogposts, it would have been a lot less helpful. Blogging sometimes can get a bit digressive and insulated, and it's hard for other people to keep track when discussions spin out into comments, Twitter, other blogs... It's just nice to have instant feedback from wonderful people.

Towards the end of the podcast, I mention David Hellman as the incredible artist for Braid. I specifically reference one of my favorite comics he did for A Lesson Is Learned, which can be found at:

http://www.alessonislearned.com/index.php?comic=15

His explanation of the art underneath the comic was one of the things that really blew my mind when I first read it.

That's all.

Thursday, August 25, 2011

PAX 2011

brief reminder that yrs truly will be on-hand at PAX. if anyone else is there I am not above bribing readers with alcoholic (or, if you insist, non-) drinks of yr choice after panels have concluded. I live here, you know. I know where the good places are.

anyway. I will be live-tweeting interesting panels about sexism, UI design, and penises. if you @ me I will @ you back. what I'm trying to say is: holla@chaboy

I will also make a reasonable attempt to write up interesting panels. if you are not able to attend pax feel free to suggest panels and I will make best-effort attempts to get there unless I have a conflict or I get hungry or drunk.

DISCLAIMER: I have excellent taste and the panels you may suggest are probably already on my schedule.

Wednesday, August 17, 2011

[test] I broke my website

1.0 –> 1.5 CHANGELOG:

* Stopped being a lazy cheap ass and bought a domain name (hailingfromtheedge.com)

* Temporarily broke Disqus comments, they may/may not be percolating back in, will report back later

* Added a logo The Editor made for me

* Made a horrible tacky favicon

* Upgrading to 2 posts/month or else I have to abstain from alcohol as punishment.

* Testing if RSS is broken

IGNORE ME

Sunday, May 22, 2011

brief programming note

apologies for the interruption, but a few items of note re: the upkeep of this blog.

(1) This Blog now has a Facebook Page in case you find RSS too clunky, my Twitter too cluttered, and the fact that I don't have access to your face and name inconvenient. It is automatically propagated with new posts as well as links to older items with witty commentary. Right now it is "experimental" but if enough people "like" the page, it will continue to exist.

(2) Comments have been upgraded to the near-ubiquitous Disqus plugin, replacing the old, horrible terrible default Blogger commenting system. It shouldn't be too intrusive, and it should allow the rambling reply-focused nature of my comments to be a bit better-formed. I don't think anyone should "care", and old comments have been ported over, but if you have any ideological or practical issues with Disqus let me know? I'll fix it.

(3) This blog's "one-year" anniversary came and went without comment. Except for this comment. Ok.

(4) (VIDEOGAME RELATED) Outland is a truly excellent, well-designed and well-crafted game. It seems to have received a criminally small amount of attention, sandwiched between Portal 2 and L.A. Noire. It's bullet-hell meets Metroid and it might be one of the few games I actually finish this year.

Friday, December 17, 2010

i work for microsoft, standard disclaimers apply

hi sorry to interrupt your day I just realized I should probably clarify this for internet strangers:
My employer (Microsoft)'s HR guidelines would prefer it if I were completely open and honest about where I work (at Microsoft) especially if there are situations where a "conflict of interest" might arise, and since "Microsoft" makes "video games" which are the primary subject of this blog, it's probably worth noting that I am in fact employed by Microsoft, the company.

HOWEVER! I do not work in the field of "video games". Or actually anywhere close to the Entertainment & Devices division. In fact I work on "enterprise" stuff, IE I am in the "Server and Tools Business" where I work on mostly things I can't talk about publicly, and also things I am not interested in talking about publicly because I like to leave my job at my job and this is just a hobby of mine.

The reasons I don't state this right on the header or at the footer of every post are because 1) it's kind of a nerdy thing to do, to talk about working at Microsoft. 2) until recently this blog was read by exactly 3 people, all who knew me IRL (thanks, additional 17 people who subscribed via Google Reader! I promise more interesting things are coming soon!) 3) I really, strongly believe it has absolutely no relevance whatsoever to my writing. Yes I own an xbox360 that I purchased in between my internship at Microsoft and my full-time position at Microsoft, yes I love the xbox360 dearly, yes I strongly believe the 360's interface is a better interface than sony's, and I always choose to play on the 360 - however I always feel I provide plenty of evidence to back up my opinions and if you disagree with me challenge me and I will respond.

And obviously since "This blog is a hobby" and "this blog has nothing to do with work, i do not write on my blog using company resources, or on company time", everything expressed in this blog is, as stated clearly at the top of the webpage, my opinion and my opinion alone, and not endorsed in any way by my employer, and absolutely should never be taken as such. Furthermore I have absolutely no inside knowledge of the gaming industry via my job - any information you find on this blog is gathered from Joystiq or other gamers and never, ever, at all, even a little bit from microsoft employees who have any knowledge whatsoever about the internal workings of the E&D business at microsoft. (i fucking hate writing this legalese cover-your-ass bullshit but i love my job kind of a lot and would never want to endanger it because of some stupid fucking misunderstanding)

if you are shocked & saddened by these revelations give a shout in the comments and we will hug. this. out. even if you want to call me a dishonest corporatist flak. i also promise that when relevant (games for windows live) I will not hesitate to criticize (games for windows live) gaming platforms owned by Microsoft (my employer, the company that gave us Games for Windows Live) for doing a terrible job and failing to live up to their competitors (games for windows live), but this is not a tech blog and I will not resort to criticizing every microsoft action (terrible marketing campaigns) just to prove I am a free thinker etc etc etc

thanks for reading, sorry you had to sit through this bullshit, it's a consequence of large corporate bureaucracies, plz don't ragequit my blog. and obviously feel free to ask questions about any of this and let me know if you have any concerns about my presence in the "srs gaming community"

-z!

Tuesday, March 2, 2010

the critical phase

My mind has been blank lately. The games I’m playing now aren’t particularly stimulating (Darksiders, which is… Zelda. And Bowser’s Inside Story, which is… Mario RPG) until I get stuck on something for an hour because I’m terrible at videogames. Nothing interesting is happening politically except for a few fringe things like a dude promising to destroy liberalism in three weeks (Countdown timer!), the health care summit was boring, my programming attempts are foiled by simple technical problems, ET CETRA

So this is the time where I either buckle down and continue to stretch my brain, in order to write without anything occupying my mind – or I abandon this project in a fit of apathy. Since I’m writing this, that seems unlikely.

=-=-=-=-=-=-=-

I occasionally revisit the global warming post with new information and links.

In a fit of whimsy, I also decided to ask ChaCha (the text message service that will pay someone to answer your inane questions, along with tons of ads) if global warming was real. About halfway through the convo I think someone else picked up the conversation though:

me: Is global warming real

chacha: No, Global Warming was created by politicians in Washington. They paid scientists to invent the idea of global warming.

me: How much did american politicans pay scientists to invent global warming

chacha: Most scientists consider global warming "unproved," dismiss it altogether, or highlight the dangers of focusing on only one point.

me:  What percentage of climate scientists do not believe in global warming

chacha: Over 31000 American scientists have signed petitions against global warming stating that it has not been proven.

me: How many climate scientists are there

chacha: There are hundreds of climate scientists or climatologists such as Krishna AchutaRao,Mark Cane,Joe Farman,Phil Jones and manymore!

me:

If there are "hundreds" of climate scientists how did tens of thousands of climate scientists sign a petition against global warming?

chacha: Perhaps it's a misunderstanding. I believe it was said that tens of thousands of scientists in general signed the petition. Only hundreds would actually be climate specialists. Also, some sources are known to inflate the numbers to suit their cause.

me: Have average global temperatures increased or decreased in the past 100 years?

chacha: Over the past 100 years, the average surface temp has risen by about 1.3 degrees. Most of the increase has occurred since the 70s.

me:

So the globe is warming, but its not global warming?

cha cha: It is global warming. Global warming isn't everything turning hot all the time; it means changing the delicate balance of climate. (This is where I got a new person, I guess)

Anyway. Cute fun. It’s silly to see how the person responded to my direct and specific fact-based questions (except for the last time, which was a silly trap), but I’ve also asked for Metacritic ratings on videogame titles in the past and gotten “The gamespot score is… !” so. Next time I’ll ask about the “hockey stick” study and if it’s legitimate or not, and see what the person being paid to sit in front of their computer and research this question comes up with (It will probably be wrong).

Thursday, February 18, 2010

the fringe

i find it kind of difficult to express my beliefs. this is an exercise in writing so i can get things out of my head, where they tend to bother me during work &c. It might get weird. Like, “I finished playing Mass Effect 2 and immediately picked up a David Foster Wallace Book, which made me think […]” weird.

I will probably abandon this idea in 2 weeks, much like i abandon all my creative projects. I want to keep this going but rarely have the endurance.