It’s really cool to go into the ancient temples of Teeth of Naros and find historical documents and accounts of the people who worked on that specific temple. I enjoyed it a lot more than finding Volume XII of Disappearance of the Dudes. It was relevant to what I was doing, so I didn’t mind stopping and reading a few pages of the background.
And honestly that’s all I have to say about Kingdoms of Amalur. It was an amusing way to spend forty hours and what happened to the studio is horrible, but at the end of the day, yeah, it was a High Fantasy RPG.